Learning is Evolving: 10 Key E-Learning Trends for 2015

Image of a tablet computer, surrounded by educational icons and accompanied by the title "10 Key E-Learning Trends for 2015"

It’s that time of the year again, and no, we don’t mean office parties or writing our letters to Santa – I’m sure you are super organised and have that fun task completed already! It’s at this time of the year, when we take stock on what’s likely to be occurring for the coming year ahead and predict what the 10 biggest E-Learning trends of 2015 will be.

We think it’s pretty fair to assume that E-Learning is no longer a new concept!

The development of effective instructional design and online pedagogical practice as well as time and cost savings means that digital learning is here to stay. In fact, research company Global Industry Analysts estimate that the market value for E-Learning will reach a colossal $107 Billion in 2015.

So what’s in store for the coming year then? Some of the ‘trends’ you will find popping up also feature from previous years, so technically they may not be a new trend, but we’ve kept them on our list as some of them have been slow to adopt and still hold a solid presence and form the topic of many a conservation by the water cooler.

So, in no particular order, the top 10 E-Learning trends for 2015 are:

 

1. Mobile learning

Making it onto our list year again! Market Research firm Ambient Insight in their 2012-2017 Worldwide Mobile Learning Market Report predicted the five-year compound annual growth rate (CAGR) for the mLearning market to be 18.2% and estimated global revenues would be at $12.2 billion by 2017. A mobile consumer report by Google and Ipsos MediaCT found that 80% of users won’t leave home without their smartphone. This level of market penetration coupled with a global digitisation effort reinforcing the indispensibility of mobile devices necessitates the consideration of mobile learning in every L&D strategy.

 

2. The use of video

With the increase in popularity of mLearning and the startling statistic from Google and Ipsos MediaCT that 67% of smartphone users watch video, and 14% use video at least once a day, it comes as no surprise that the use of video in E-Learning is on the rise. Accompanied with an influx in the use of digital storytelling as an educational tool, videos are a fun approach to creating bite-sized and engaging E-Learning modules.

 

3. Tin Can API

Following on from an incredible year in 2014, Tin Can API is likely to continue to grow in popularity and adoption in 2015. Tin Can is a Learning Record Store (LRS) capable of tracking a learner’s progress as they engage in traditional, formal learning as well as informal, social learning. Tin Can is set to overtake SCORM as the go-to industry standard LRS.

 

4. Big data

Most L&D departments are required to quantitatively prove the worth of their learning strategies to stakeholders with accurate statistics and in-depth information. As well as demonstrating the effectiveness of digital learning, the increased adoption of big data will allow E-Learning administrators to personalise learning content, provide timely motivation and test the effectiveness of various learning theories and strategies.

 

5. Gamification

In the Ambient Insight 2013-2018 North America Mobile Edugame Market Report, it was estimated that with a CAGR of 12.5%, the revenue for game-based mobile learning products in North America alone will be $410.27 million by 2018. Growth in the use of game mechanics is fuelled by the expectations of digital age students to be entertained and have content delivered in interesting and attention-grabbing ways.

 

6. Augmented Reality

In the fast-paced world of technology, it can be easy to overlook the repercussions of individual technological advances. Augmented Reality’s (AR) ability to effortlessly overlay the real surroundings of a learner with virtual images that can be interacted with enables us to create E-Learning that is more interactive, engaging and entertaining than ever before. The emergence of affordable and therefore widely adoptable AR devices such as the Oculus Rift means that 2015 could be a landmark year for learning using AR.

 

7. In-house content authoring

Technical advances, cost savings and a wider selection of rapid authoring tools means that L&D practitioners at all levels of technical capability can create their own E-Learning content. An indicator of the growing potential of authoring tools lies in the release of Articulate Storyline 2 and the increased functionality that comes along with it. If you want to build in-house capability and take advantage of serious cost savings, read our recent blog ‘What are Authoring Tools and which one is right for me?

 

8. LMS

With organisations increasingly keen to monitor both formal and social learning, Learning Management Systems (LMSs) are set to be a big trend for 2015. Forecasts show that Learning Management Systems will grow at a rate of 25% for the next 5 years, reaching $7.8 billion in 2018.

 

9. Learning as a lifestyle

The L&D sector as a whole is shifting from thinking about organising individual learning events to creating learning campaigns. In 2015, organisations will be looking for new ways to connect with their learners through social, informal and creative methods that transform learning into a lifestyle rather than a compartmentalised activity.

 

10. Leadership training

In their Global Leadership Forecast for 2014-2015, talent management consultancy Development Dimensions International earmarked learning without practical application or relevance to the job as one of the main barriers to leadership development. With many business looking to invest a large proportion of their L&D budget in leadership, 2015 has the potential to be a year when online leadership training comes to full maturity.

 

Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates.

5 Learning Apps that are changing the world

Blog Title Image, "Five Learning Apps that are changing the world" accompanied by an image of a hand and other eco imagery. Join the conversation on Twitter with #EndPoverty

The theme for the United Nation’s International Day for the Eradication of Poverty this year is to ‘think, decide and act together against extreme poverty’ so we’ve compiled a list of five learning apps that are working towards this purpose and making a positive impact on the world.

Mobile apps are increasingly popular because they allow learners to tap into on-demand, bite sized and just in time learning both wherever and whenever they want to.

The apps we want to highlight stick out because they deliver short, relevant pieces of information that either create awareness of the daily struggles faced by those in poverty or else provide users with the information they need to make informed decisions:

 

1.    My Life as a Refugee

This app is developed by UNHCR, the UN Refugee Agency and allows learners to gain an insight into the dilemmas and difficulties faced by refugees. The learner adopts the role of either Amika, Paulo or Merita, gets to hear their story and has to make quick fire decisions on how to deal with unfolding events. Using gamification, storytelling and problem-based learning, this highly interactive app educates learners on the complex and dangerous situations faced by refugees and hopefully provokes them to take action.

 2.    DataFinder Apps

The World Bank have developed a series of apps packed with extensive and reputable data on world poverty, health, jobs, climate change and much more. These apps allow users access to a previously unimaginable repository of information that they can dip in and out of and use on an informal learning basis. Having such important information on such an accessible platform means that the global community is now able to be more informed and take more action on justice and inequality issues than ever before.

3.    One Today

In a world where there are an overwhelming amount of good causes and charities to support, One Today educates and connects its users with one good cause each day. By including an element of social sharing, One Today allows the philanthropically minded to quickly and easily share new knowledge and findings with their family and friends.

4.    instead

Many people would like to give more to charity but don’t know where to start or what their money could be used for. There is a disconnection between the money in people’s wallets and an understanding of the impact it could have on the world. The instead app provides learners with information on what their money is worth in terms of aid. For example, by cooking at home three times instead of eating out, it’s possible to save enough money to provide HIV medication for one person for three months. By equipping learners with this valuable information, this brilliant app allows them to make decisions and engage with issues that previously seemed distant or difficult to understand.

5.    Save the Children Earthquake Response

Save the Children have been working in disaster relief since 1919 and designed the Earthquake Response app to educate learners on what the priorities and objectives are when they respond to a disaster. The app allows the user to take the place of an aid worker in the aftermath of a disaster. By educating users on the practical and life-saving work they do, they are able to communicate better with sponsors and attract new donors.

 

According to Cisco’s 2013 global mobile data forecast, there are almost as many mobile devices (7 billion) as there are humans on the planet! Because of this, the potential for learning apps in global development is both exciting and potential filled.

Learning apps are now becoming widely adopted across every sector. However, in the charity and development sector where creating awareness and sharing information is intrinsic to receiving support and engaging with live issues, learning apps really are a practical and tangible way of addressing and overcoming global issues. Mobile learning apps present a promising opportunity to ‘think, decide and act together against extreme poverty’.

Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates.

E-Learning Love: 5 Questions to help you decide if a learning app is ‘The One’

It’s that time of the year again when love and romance are in the air. As we look for ways to woo our learning and development strategies, whilst delivering creative, cost-efficient and effective ways of engaging employees in workplace learning, many L&D professionals are turning to apps.

Before our romantic tendencies get the better and you get ‘carried away’,  it is important that you assess whether or not a new piece of learning technology enhances learner experience. To help you with this, we’ve compiled five questions to help you decide if your new idea for a learning app is ‘The One’.

Valentine's Day Themed Infographic displaying the five questions to determine if a learning app is "The One".

  1. Will it help reach your organisations learning objectives? Make a list of the learning results you would like to see in your organisation and what learning outcomes you can realistically expect to see if you manage to successfully implement an app
  2. Does it make content harder or easier to access? It’s important to note the demographics and characteristics of your learners. Factors like age and income will affect access to mobile devices and adoption of technology. Most learners will appreciate the simplest access routes to learning. Don’t forget to consider whether or not an app will allow you to present learning content in a way that is user-centric.
  3. Should you go for HTML5 or native app development? Opinion highly differs throughout the industry on this point. Both HTML5 and native app development contain their own problems and benefits. Danny Brown says that for those who don’t want to be held back by Apple or Google, who have the need to constantly update information and who don’t want users to download an App, the best option is to choose HTML5 app development. However, for those with one device type in mind, who are seeking the best user experience and require secure data then going native is the best option.
  4. Do you have the right skills in-house to develop an app? If you decide to build a mobile web application, you will need a developer, designer and instructional designer and if you decide to build a native app on a number of platforms you will need the same team plus additional web developers proficient in a wide range of coding languages. If you currently don’t have internal capability, that’s not to say that it is impossible to develop an app, just that you will need to look at the budget you have available to outsource the app or to train staff internally in the skills you are lacking.
  5. Do you have a plan in place for future updates and app maintenance? App development is not just a one-off task but a real commitment of the time and resources it takes to update and maintain both learning content and the technology that supports it. It is important to have both organisational buy-in and a group of individuals in place who will ensure that your app will continue to have relevant and up-to-date content.

This infographic is available to download here.

Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates.

Mobile Learning: ‘The Times They Are a-Changin’

If you’re a learning professional and thinking mobile learning is the next big thing, you are mistaken. Mobile, or M Learning as it is commonly referred to, IS the big thing!A picture of the world with the statement, "Mobile devices are soon set to overtake the total numbers of humans on the planet; a first for technology."

Unless you have been under a rock, (quite obviously with no access to 3G or wifi!) you will be very aware that the use of smart devices is increasing. As the Bob Dylan song goes, ‘The Times They Are a-Changin’. The days where learning programmes were designed and built for a 1024 x 768 desktop computer and laptop are over and the times, well they have most certainly changed.

Startlingly, IT giant, Cisco recently reported that mobile devices are soon to overtake the total number of humans on the planet; a first for technology. Anyone who is unsure about the importance of mobile, this latest stat should help convince you.

Although mobile learning has been a growing trend for quite some time now, it looked set to make a real impact in the way that E-Learning was delivered. However, many organisations have been slow to uptake mobile learning on a large-scale. Having said that however, mobile learning has  started to come into its own and increase as more and more people use their own devices.

At Aurion Learning, we have noticed a considerable increase in demand for HTML 5  learning resources. Reassuringly, L&D departments are realising that users are switching from the classroom based 9-5 mentality and are tuning into something akin to a ‘starbucks culture’ of learning on the go.

With the surge in mobile technology, it has become easier and quicker to connect to the internet, almost anywhere. As a result and what will undoubtedly make a big impact amongst L&D departments is; expectation. Just like an Amazon prime account, users now expect to access knowledge instantly and get the information that they need, and all done simply in the palm of their hand and at the touch of a button.

So given this new expectancy, what real impact will mobile learning have on learning and development in organisations?

We recently attended a Learnovate Seminar in Dublin where Donald H Taylor, Chairman of Learning and Performance Institute spoke about the trends for learning in 2014. Mobile learning was a hot topic of discussion and in particular, the increasing numbers of learners who are starting to take responsibility for their own learning and development. Coincidence or not, this coincides with the increase in mobile technology, with one attendee in particular referring to this trend as ‘H Learning’ – learning on the hoof! We are not sure if the term will catch on, but there’s merit to it and there is certainly no denying that it’s hard to ignore the increase of learning on the go using a smart device.

Smartphones and tablets are popular because they are portable and easy to use. These devices help us to connect with others, gather information and provide us with the knowledge that we require. As humans, it is in our nature to communicate and socialise. Access to social media and the creation of digital communities helps to facilitate this need and are a factor in attracting us to using tablets and smart phones more and more. These features have contributed to the widespread adoption of mobile devices and also are what makes them ideal for delivering learning content.

There are two types of learning that are greatly enhanced by mobile devices:

  • Social learning – The ability to carry a smartphone or tablet anywhere means that social learning networks seep into everyday life, with instant interactivity and connectivity that enables people all over the world to have meaningful connections centred on collaborative, social learning.
  • Informal, self-directed learning – Google searching is just the tip of the iceberg. With websites like TED and Wikipedia to name just a few and the overall availability of information on the internet, it’s now possible to learn virtually any skill or piece of knowledge online. Mobile devices mean time that was formerly wasted commuting or waiting can become time for learning.

Picture of a smart phone and statistic taken from main body of text, "The global workforce is now more mobile than ever with 1.3 billion people predicted to be mobile by 2015.However, the potential for mobile learning stretches far beyond just social learning or gathering information from search engines. It is becoming increasingly common for companies and organisations to approach E-Learning providers with plans to create learning programmes and modules that are compatible with a wide range of devices including smartphones and tablets.

Mobile learning gives L & D departments the extra edge by giving learners access to learning content whenever they want. Learners can tap into new information whether they are working from home or on the go. This provides them with more control over their own time and therefore creates flexibility to prioritise as they see fit. Mobile learning means that organisations are able to integrate their L & D strategy more seamlessly into everyday life.

According to a report by the International Data Corporation (IDC), the global workforce is now more mobile than ever and is still continuing to rise with 1.3 billion people predicted to be mobile by 2015. Widespread adoption of mobile devices means that mobile learning is in a good position to become the main method for learning within the workforce.

Whether your organisation has embraced the use of mobile learning fully or not, it is important to note that conversion to mobile learning is not just about transferring reams of information and compliance documents to a format that is compatible with mobile devices. In contrast, in order to achieve learning success and to truly adopt mobile learning, organisations need to refine the information they want people to learn into short, concise points that will be easy to read and memorise when delivered through their smartphones or tablets.

Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates.

 

Strategy formation is the topic of discussion at our Masterclass: E-Learning Journeys

The latest in our series of Masterclasses took place in Glasgow last week. Learning and development, training and HR professionals from over 30 Scottish organisations gathered to explore how to get the best out of learning technologies and blended classroom practice.

In this post, we give an overview of presentations from our keynote speakers, the topics discussed and useful tips from our recent Masterclass: E-Learning Journeys #ELJ13.

Masterclass: E-Learning Journeys Glasgow

The purpose of our Masterclasses is to provide an open forum for learning and development professionals to discuss how to make E-Learning as effective as possible.

The theme of our Masterclass was E-learning Journeys and topics discussed during the interactive session included:

  • Mobile learning
  • Tin Can API
  • E-Learning trends and insights 

Attendees also benefited from ‘real life’ case studies from The Gleneagles Hotel and Action for Children who shared their experiences and journey to date of E-Learning.

With attendees involved in E-Learning at varying levels, some new to it and others more accustomed, there was one prevalent topic at the Masterclass – strategy formation, knowing where to start an E-Learning journey and why it’s important to get the basics right. In the rush towards adoption of the latest trends, it is easy to lose sight of what the actual aims and objectives of implementing E-Learning are. Throughout the Masterclass, attendees heard why it is important to understand what the needs and challenges are within the organisation and ensure that the proper structures and technology are in place beforehand.

Mary Scott, Learning and Development Manager at The Gleneagles Hotel was first to present and discussed how the world-famous 5 Star Luxury resort is using E-Learning as part of a blended learning strategy to improve the delivery, flexibility and consistency of employee learning and training. Although The Gleneagles Hotel have just started on their E-Learning journey, this was an interesting insight and shows that using E-Learning can have a great impact no matter what type of industry you are in.

Next to share his E-Learning journey and highlight the great work carried out by one of the UK’s leading children’s charities was Learning and Development Consultant, Andy Napier from Action for Children. Throughout his presentation, Andy shared some great insights with the room and showed how far the leading children’s charity has come in a short period of time.  Andy also shared the details of the charity’s E-Learning Journey, the challenges they faced and how they were able to overcome them. Like The Gleneagles Hotel before him, Alan was keen to emphasise the benefits of getting Aurion Learning on board to help guide them through their E-Learning challenges.

Andy Napier discussing how far Action for Children have come on their E-Learning journey

Andy Napier discussing how far Action for Children have come on their E-Learning journey in a short time.

E-Learning trends and insights were next on the agenda, with our very own E-Learning Strategist and Managing Director Dr. Maureen Murphy, discussing what impact digital technology will have on learning and development strategies in the future.

With discussions on content curation, increase in virtual classrooms, social learning and the need for further integrated talent management, Maureen also shared her fascinating vision and experience of how stories can be used for learning.

After a caffeine boost, attendees were able to mingle with like-minded professionals to discuss how they are using E-Learning within their organisations.

Mobile Learning and Technology was next on the agenda with Liam Butler, EMEA General Manager at NetDimensions, a global provider of performance, knowledge and learning management systems, sharing global industry insights and discussing the impact of mobile learning and advancing technologies.  With digital technology changing the world we live in on a daily basis and learners looking for information immediately and on the go, attendees were eagerly absorbing the nuggets of information from Liam who talked about mobile options that are available today and the type of content that works well on mobile.

What was interesting to discover is that 12 months from now, it is likely that mobile learning will look completely different. Whilst many organisations have been slow to adopt mobile learning on a large-scale; Liam discussed how mobile learning is starting to come into its own and shared the innovative ways that NetDimensions is delivering mobile learning solutions.  Of note, Liam noted that technology isn’t hanging around and that technology road maps have changed from 12 to six months.  As more people pursue to use personal devices to learn, it’s time to start considering the mobile learner and ensure their user experience is a good one.

Attendees then took part in one of three hands on E-Learning clinics:

  1. Building Internal Capacity     
  2. Managing Learning Beyond the Technology    
  3. Using Stories for Learning
Storytelling for learning clinic

One of the hands-on E-Learning clinics in action.

During the sessions, attendees were able to delve deeper into the barriers and challenges that they are currently facing in their organisation, discuss the strategies to overcome them and at the same time gain actionable tips and strategies to improve learning and development.  The morning was quickly drawing to a close when the panel discussion got underway and attendees asked the panel what were the most pressing issues in learning and development and how best to overcome them. Tips from the panel included:

  • Involve IT from the start of your e-learning journey – prepare key stakeholders within your organisation – help them structure your approach/get buy-in/use subject matter experts within your organisation.
  • Be aware that different e-learning models can be used for different/various stages within your organisation

There were plenty of questions at the end with many attendees extremely interested in finding out more about topics like Tin Can API, managing learning and simply finding out where the best place is to start.

Planning for our 2014 E-Learning events is already underway. If you have any suggestions for things you’d like to see, please do let us know.

Presentations and resources shared during the Masterclass are now available to view and download. Visit Aurion Learning’s website.

 

Training for Success: Learning and Technology Trends

e-Learning Concept. Computer KeyboardSix out of ten learning and development managers say their training budget is one of the first to be cut when times are hard, according to a report published in Personnel Today. Now more than ever it’s vital that training is closely aligned with key business goals, that the effectiveness of training is properly evaluated and that return on investment is accurately measured.

But no one can deny that workplace training has changed. Where once the role of the training manager focused on developing classroom based programmes, scheduling events, measuring effectiveness, and reporting on attendance and performance after events, it’s now much more about harnessing the best learning technologies to provide access to information and learning content.

Training managers need to be solutions architects – capable of designing innovative ways for employees to access relevant knowledge, on-demand, no matter where they are. And they need to keep up-to-date with the latest learning developments, to guarantee success.

Here we examine some of the top trends in learning and technology that influence modern workplace training, and that we utilise to support our clients.

1. 70/20/10 Model of learning

The most effective way to facilitate workplace learning is by giving workers opportunities to develop, apply and practice new skills and behaviours on the job and in real-life situations. Many organisations have adopted the 70/20/10 learning philosophy, whereby:

  • 70% of learning & development takes place on the job, through tasks, experiences and problem-solving;
  • 20% of learning & development comes through feedback, learning and sharing with others (formal and informal); and
  • 10% of learning takes place via formal training, study and reading.

Recognition of the 70/20/10 approach means that the entire learning environment is changing from:

  • knowledge delivery to knowledge sharing and problem-solving;
  • formal and structured training to free flow of knowledge;
  • individuals to learning communities; and
  • training courses to learning environments (offline and online).

* 70/20/10 concept developed by McCall, Eichinger and Lombardo
2. Convergence of learning, performance and talent management

Businesses are beginning to seek enterprise wide solutions where they can unite the functionality of a learning management system (LMS) (e-learning, classroom training, reporting & tracking, certification & assessment) with a performance management system (performance appraisals, performance management, career & success planning, competency management) and talent management system (on-boarding, talent acquisition, compensation management, workforce planning).
3. Learning technologies are becoming social, collaborative, and virtual

Google, LinkedIn, twitter, YouTube, wikis, blogs all contribute to modern workplace learning. Live training is often virtual and facilitated via tools such as Skype, GotoTraining and WebEx.

4. The rise of mobile learning

It’s been mentioned before, but has been slow to be adapted in many organisations. Mobile or mlearning is about delivering learning content and experiences to learners when and where they need it. Typically mlearning is accessed via a mobile device such a smart phone or tablet – it’s particularly useful for performance support – checklists, quick guides, short ‘how-to’ videos.

5. The rise of DIY rapid elearning

More and more organisations want to be able to create their own e-learning to build in-house capabilities, save money and time. Demand for Aurion’s rapid eLearning training course has tripled over the last two years. Training staff want to know how to use the best rapid authoring tools to create their own e-learning and gain an understanding of e-learning theories and strategies.

Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates. 

Effective User Interface Design for Mobile Learning

by Noleen Turner

Sample mobile learning user interface developed by AurionWith the explosion of mobile learning many of us are now in the position of creating brand new mobile e-learning programmes or transforming existing e-learning content to mobile.

*A friendly word of warning to those involved in ‘conversion’ projects – mobile is different to traditional web – and your mobile learning programme won’t work if it’s just a regurgitated experience. Mobile learning is micro-learning, designed for short bursts of activity – your learners are likely to access it while on the job, performing a task, or in between other activities. And learners need to be able to access it via a range of mobile learning technologies which are likely to include smartphones and tablets.

But I digress…and to get back to the original point how do you design an effective user interface for mobile learning? And how do you manage navigation, usability, and aesthetics ensuring that the transition between screens feels natural and that users know where they are at all times during the programme?

LearningSolutions Magazine recently published an article entitled “From e-learning to ipad – how to adjust the user interface”. In the article they consider how the user interface design contributes to
the success of a learning mobile app – one in which the user interface enhances and eases the learning process.

According to LearningSolutions, the layout you build for your mobile learning app must enable users to answer these five questions:

  • Where am I?
  • How did I get here?
  • How can I return to where I once was? 
  • How far have I gone?
  • Where else can I go?

In response to these questions I’ve tried to come up with my own tips for optimising the mobile learning interface:

  How to improve the experience
Where am I?
  • Don’t overload functionality, features or content – just focus on what is necessary to get the job done.
  • Simple functionality will enable you to create a straightforward and easy to follow user interface.
  • Structure information so it can be easily accessed – learners expect to get the information they need with just a few taps.
  • Group similar topics together. The Learning Coach has a useful blog post on visual grouping.
  • Keep the screen uncluttered and use clear screen titles so learners won’t misinterpret visual cues.
  • Emphasise menu items already clicked (change colour or attach bookmarks).
  • Design for a low error rate – remember that selection errors on mobile phones are higher than desktops so surround selection areas with white space so that a learner can easily tap them and invoke the correct action.
How did I get here?
  • Create a visual trail as learners move through the content. For example, highlight a section already clicked on or use a “breadcrumb trail” so learners can track their progress through the programme.
How can I return to where I once was? 
  • Use navigation buttons to allow movement between learning units.
  • Ensure some navigation menus are visible throughout the entire course.
  • Provide Back buttons or Menu buttons to return to a map of choices.
How far have I gone?
  • Include a screen ID such as “Screen 2 of 24” to inform users of how far they have progressed through a lesson and how much there is left to do.
  • Use the word “screen” rather than “page”.
  • Group similar content and create intense learning nuggets rather that one long course – nobody wants to see “Screen 3 of 60”.
Where else can I go?
  • Use clearly labelled navigation buttons to help learners orient themselves.
  • Make sure navigation buttons are easy to find.
  • Stick to simple touch tap or swipe commands to manage navigation between screens (for now). Don’t assume that everyone knows how to use all the interface features of their smartphone / tablet – e.g. pinch open gesture to magnify text.  According to Josh Clark, author of Tapworthy: Designing Great iPhone Apps, most people don’t know about the more obscure gestures that work on some mobile phones.

And finally…don’t forget to test your user interface
Once you design an interface, make sure you test it with a sample group of learners, checking how long it takes to complete the learning, how easily they can navigate the learning, how many navigational errors they make etc.

Useful resources for designing mobile learning
iOS Human Interface Guidelines
http://thatcoolguy.github.com/gridless-boilerplate/  guidelines on HTML5 & CSS3 topics
W3C
10 Tips For Designing mLearning And Support Apps
From e-learning to ipad – how to adjust the user interface
Ten things to think about when designing your iPad App