10 eLearning Trends You Need to Know for 2017

If you influence, or are responsible for learning and development in your organisation, you may want to keep an eye on the eLearning trends that are likely to make an impact in 2017.

To help you stay ahead of your game and on schedule for completing the annual reporting and forecasting, we’ve done the hard work for you and evaluated industry information and predicted the top 10 emerging eLearning trends of 2017, leaving you to take on board what’s happening!

We’ve also designed a handy 10 eLearning Trends for 2017 infographic for you that also shows whether each trend predicted is a design or tech trend, and a rating in terms of affordability.

1: Microlearning

There is constantly pressure in eLearning to do things quicker and shorter, but there is also limit to how far you can push that in the context of learning. Typically online learning courses are delivered in one complete scorm module. Microlearning goes against this, it isn’t however just very short learning, but a longer course broken into chunks or shorter sessions, typically less than 5 minutes. As online learning courses develop, we can expect to see more microlearning over time with one learning outcome per activity and linked typically to a pathway in a coherent way.

 2: Interactive Video

Interactive video is more popular than ever and when applied well in eLearning it has great benefits for learners. However, video is changing and becoming interactive. The use of interactive video is a great way for user to learn and reflect on learning content, and we can expect to see more of this.

3: Games and Gamification

This trend has made the shortlist again as it is still yet again, an emerging theme. Like most new trends, this one has been slow to adopt, with cost playing a big factor in that part as adding these elements can be a costly approach, but illustrations can be a lot more affordable.

Gamification is adding game like elements to learning, things like points, badges and challenges to the content to increase motivation and encourage completion. As we get to understand games and gamification, you can assume to see more of these elements appearing in content as it is a great way of learning.

4: Augmented Reality and Virtual Reality

This is one of the hottest topics at the moment, just look at the Pokemon Go craze! Virtual reality (VR) and augmented reality (AR) are two technologies which are rapidly changing. Many organisations are adapting these technologies, in particular, virtual reality to facilitate the creation of real-life scenarios to create an immersive experience for the learner as they interact with the digital environment.

We are already seeing green shoots of this emerging trend, right here on our own doorstop, pupils from Pupils at Edmund Rice College near Belfast are one of the first schools in Northern Ireland taking part in a Google project to bring VR to one million pupils across the UK. Although you can pick up a VR headset at a relatively cheap cost, the actual expense is in the designing and building of the content.

5: Responsive Design

Responsive design has largely been driven by the uptake of mobile device. Client organisations are increasingly asking for content that work across all mobile devices. To solve the multi-device issue eLearning is doing what most web sites have already done….gone responsive. Responsive design is an approach to ensure that we can have the same content on all our devices and demand for this is only set to grow.

6: Adaptive and Personalised

Personalised learning has proven that learning outcomes are improved when applied. Adaptive and personalised learning makes content dynamic and interactive, placing the student at the centre of his or her individual learning experience, whilst the platform uses data and analytics to continuously updated the learning pathway by adapting the content in real time. As more research is done on this type of instructional strategy,  more of this approach is likely to be adapted.

7: Brain Friendly

There is a lot more research emerging about how our brain actually works and how it processes information. Instructional Designers and learning experts now applying this neuroscience evidence and applying these ‘brain-friendly’ principles and approaches to design learning.

8: Learning Analytics

As more and more learning activities are taking place digitally, more data is being gathered about learner progress. The growing interest in learning analytics reflects wider interests in ‘Big Data’ a trend that has been popping up for the past few years. Learning analytics will play an increasingly bigger part to support learners as there will be the opportunities to be more evidence-based in how we support learners.

9: Learning Experience Design

Organisations are now acknowledging something that Instructional Designers have known for quite some time that design thinking can positively impact workplace learning. Learning experience design has been on the radar for some time now, but over the next year we can expect to see more organisations integrating learning across all disciples and job functions.

10: Articulate 360

The authoring tool, Articulate released Articulate 360, a brand-new subscription offering that provides everything required to develop an eLearning course.  As we increasingly see more and more organisations developing their own eLearning in-house, course creators using Articulate 360 will have everything they need in one place to create eLearning quickly and easily.

So what do you think will be big in 2017?

Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates.

We’re hiring a QA Engineer to join our development team

Join our team QA Engineer roleWe are on the lookout for a Quality Assurance (QA) Engineer/Software Tester to develop and execute exploratory and automated tests to ensure the quality of our products.

Our small, but perfectly formed development team is seeking an energetic, self-motivated individual to join our team in Belfast, Northern Ireland.

The ideal candidate will take responsibility for driving and improving engineering practices especially related to testing within the team.

We are looking for someone who is more than an awesome tester – we are looking for someone who understands that building quality into the entire development process is more effective than verifying quality after a feature is built.

In this role you will:

  • Participate in the complete software life-cycle process from requirements design to post release issue resolution.
  • Take responsibility for the provision of comprehensive test strategies for each release.
  • Responsible for translating business/functional requirements into test requirements/cases and will carry out functional and regression testing using the in-house defect tracking tools.
  • Become familiar with the full product range in Aurion including online learning programmes and online learning management tools.
  • Translate business/functional requirements into test requirements/plans and cases.
  • QA online learning programmes and online learning tools.
  • Record QA activities using Jira.
  • Ensure our ISO QA policy and testing coverage is applied.
  • Complete manual regression tests based on software requirements.
  • Perform testing activities (functional, integration, end-to-end, infrastructure) to support the continued development, enhancement, and deployment of products.
  • Provide customer support, resolving queries where possible and referring to other team members when necessary for resolution.
  • Apply “Lessons Learned Management” to all projects, ensuring application of lessons from other projects and capturing lessons learned on specific projects under your control.Computer searching for bugs

Essential Criteria:

  • Minimum 2 Years QA/Testing experience in an online software environment with experience in:
    • black box, white box and software automation testing
    • collaborating with a team of developers to meet deadlines
    • conducting automated testing and using automated test tools
    • conducting different types of testing (functional, integration, end to end, acceptance, etc.)
    • creating and executing test cases, and test data to ensure testing validity.
    • Using a QA issue tracking tool such as Jira.
  • Excellent verbal and written communication skills.
  • Strong analytical and creativity skills related to software Quality Assurance.
  • Excellent prioritization skills.

Desirable, but not essential:

  • Customer Helpdesk experience
  • Experience in the educational software industry.

Location: Belfast

Salary: Negotiable, depending upon experience.

We offer continuous professional development opportunities and a range of other benefits including a contributory pension scheme and health plan.

To apply for this role, please send a detailed curriculum vitae to info@aurionlearning.com.